Conclusion

Through this dissertation I have discovered many aspects of narrative that were not known to me before in a truly academic sense.  The ideas I have explored, such as Barthes’ codes and the structure of narrative you can detect in some small way without being fully aware of how they affect storytelling, for instance; the use of suspense seems obvious to drive the tension, using false leads in a detective novel to get the reader guessing, however the ability to use the techniques and understand when and where to utilise them in an effective way is the mark of a good storyteller.  Sometimes the absence of information is just as informative as what is being said, often the audience can see the events unfolding and read in between the lines to gather more information about a character’s past and keep them guessing as to what will happen next.  I have become more aware of devices used in games and films I have seen whilst writing this dissertation.  For example, a character must fight a battle, but their army is heavily outnumbered, the key to winning the battle or the enemies weakness will have somehow been revealed on a small scale in the events leading up to the battle, just when all seems lost, the hero will find a way to utilise what we have learned and win.

I found the non-linear narrative, used in gaming especially, to be of most interest and how the formula used in horror movies to engage the audience in what is actually happening in the overall game, not just the actual gameplay.  Narrative, by its history is a passive activity, the audience listening and learning from the storyteller.  This person has to have knowledge of how to create tension and drama, just like my field in 3D and using the software, anyone can attempt it, but not just anyone can master it.  I would have liked to have covered the phenomenon of internet drama series and vlog storytelling, such as Lonlygirl15, Kate Modern etc…  As the internet is taking over from TV in the teenage market, people are finding different ways of creating media and entertainment, and with a lot of user based content, fiction can be very hard to discern from what is real.  Another thing I would have liked to cover in more detail is narrative in specific forms, such as how it is used in music, comic books and still images such as paintings, and how narrative plays a part in their composition.

Learning about narrative has aided me in being able to analyse media, and hopefully give me the skills to utilise them in my work.  Being able to give a character a back story, and enable the audience to understand who they are and what they stand for; using props in the environment to add to the story revealing additional information; and the storyline itself and how it pans out, what happens and what information is revealed when and where.  As a designer I have to have a clear knowledge of my work, learning about narrative and how to utilise it better, will make my storytelling more able and effective at translating that knowledge to the audience.

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